Custom unit models for each nation type: mexican, tribal, settler, raider, ghoul, and super mutant!.
Navigable rivers made of sea terrain spanning the entire map.
Mountain ranges realistically represented as impassable terrain.
An entirely custom map of North America.
With over three years of development time and glowing reviews across the board, we assure you you’re in good hands here. Old World Blues is the definitive Fallout experience for Hearts of Iron IV, a total overhaul that uses its expansive list of changes to make the game a truly new and unforgettable experience. With the use of “Historic Focuses”, you get to decide the path famous Fallout factions took, directing generic nations, and changing history as you see fit. Forty seven national focus trees-ten of which are generic-keep the game exciting as numerous powers contest in a battle to control the Wasteland. Experience the postapocalypse like never before with a dynamic war system that ensures that the AI nations act on their own, respond to aggression, and strike when their opponents are weak. Old World Blues is a total overhaul for Hearts of Iron IV: starting in the year 2275 and set in the Fallout universe. Submod is release to get feedback and work on the balance while OWB 2.0 is still being worked on.There's a new version of the mod, check here: This coring system is meant to be a part of OWB 2.0 update. This is by design since population is a really important resource in Old World Blues. The coring cost is cut by 25% if you have a claim on that state.Īll of this makes coring a more thoughtful decision instead of just spamming 100 political power on every state. Overall cored population is the main balancing factor here, this makes the cost really high for the nations with large population, while allowing small nations to get more and more troops as the game goes.ģ. The price is based on state’s population, your overall cored population and distance from the capital. This way you have to gradually move towards the states you want to core.Ģ. You are limited to coring states that neighbor your already cored states or coastal states that are located on another landmass from your capital. The idea of this submod is to remove restrictions of the current coring system of not being a major country (factory count abusing) and tie the coring cost to the population numbers and some other relevant factors.ġ.